Rendering Dimensionally Large 3D Models in The Browser: Speckle’s Take On Spatial Jitter
What Is Spatial Jitter?
3D data in Speckle comes in all shapes and sizes (ranging from 1mm to 100km) and
at various distances from the “world” origin of (0, 0, 0). Most authoring
software have dedicated display pipelines that handle this - to multiple degrees
of success and with apparent limitations (one can’t model stuff on the Moon 😅). When rendering things in a web browser, our go-to WebGL library, Three.js
[https://threejs.org/], does not handle this very gracefully: we get display
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